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Agatha Christie Mord Im Orient Express

2006 video game

2006 video game

Agatha Christie: Murder on the Orient Express
MOE box.jpg
Programmer(southward) AWE Productions
Publisher(s) The Adventure Company
Designer(due south) Lee Sheldon
Series Agatha Christie
Platform(southward) Microsoft Windows
Release
  • NA: November 14, 2006
  • EU: March 9, 2007
Genre(s) Adventure
Mode(due south) Single-player

Agatha Christie: Murder on the Orient Express is a 2006 take chances game developed past AWE Productions and published by The Adventure Company for Microsoft Windows. It is the second installment in The Adventure Company's Agatha Christie series. The setting is five years earlier the events in Agatha Christie: And So At that place Were None, with a largely unrelated storyline. The plot follows an amateur sleuth, Antoinette Marceau, and her investigation of a murder with twelve possible suspects aboard the Orient Express, which has been blocked by an avalanche in the Kingdom of Yugoslavia during 1934. She is aided by famous detective Hercule Poirot.

Murder on the Orient Express retains the chief plot elements of Agatha Christie's 1934 novel of the same proper name. An boosted catastrophe is presented in the game which differs from the conclusion of Christie's novel. Equally with And so There Were None, Christie'due south novel is bundled with the game. Some reviewers of Murder on the Orient Express criticized the game because of the repetitive nature of tasks the player must complete, and besides complained about the inefficient and cumbersome inventory system. Others have praised it for improved graphics compared to And So There Were None, every bit well as convincing vocalization acting and sound furnishings. Murder on the Orient Express is followed by Agatha Christie: Evil Nether the Sun, the 3rd installment in the Agatha Christie series.

Murder on the Orient Express is the first game in the Agatha Christie serial to feature Hercule Poirot, Christie's most popular and famous detective. David Suchet, whose portrayal of Poirot achieved fame through the popular television series Agatha Christie'southward Poirot, was hired to provide Poirot's vocalism. His performance was generally met with praise. Some accept criticized the game for not allowing the player to actually control Poirot; the developers explained this pick by saying that adventure gamers who make mistakes throughout the game do not reflect the genius of Poirot, but are better represented past apprentice sleuth Antoinette Marceau.

Gameplay [edit]

The player tin navigate and interact with the game'south environs, mainly carriages on the Orient Limited, through utilise of a context-sensitive cursor. The cursor changes when it is placed over an item with which the actor can interact, and can be used to talk to other characters, listen to other characters' conversations, look around the environment, and move.[ane] The player can walk to a location with a single click, and run to a location with a double-click. Double-clicking on the edge of the screen instantly takes the histrion to the next screen. There is a map of the railroad train in the game's interface at the pinnacle of the screen, and once each carriage has been unlocked, the role player can click on any function of the map and instantly exist transported to that location, saving the player from having to travel through the train screen past screen.[two] Another accessible feature is an objectives menu interface which states the general tasks the histrion should be attempting to consummate. This menu is designed to guide players in the right direction without giving any explicit hints.[three]

Antoinette Marceau looks through a wagon for clues.

Murder on the Orient Limited, as with its predecessor, features an inventory arrangement. There are several components of the inventory, including a fingerprint examination screen, a scrapbook, and a passport screen for managing and viewing the passengers' passports. There are a total of eighty slots for conveying items in the inventory, spread across 5 separate screens. Items cannot be discarded from the inventory one time they have been acquired.[2] The thespian can access the inventory by clicking on an icon on the game'due south interface, or tin can only correct-click. After items are used, a correct-click returns them to the inventory, and the verbal slot they were originally placed in. Each item is labelled, and the thespian tin audit each inventory particular in more detail past dragging it over a magnifying drinking glass icon, and tin can also listen for a soft hissing sound which indicates that there is something relevant for the player to note about a certain item.[ane] In a divergence from other games in its genre, Murder on the Orient Express does non allow the player to combine items in the main inventory screen. In that location is a split up interface for item combinations, and the player must drag items into this screen if they wish to try to combine them.[2]

A large portion of gameplay in Murder on the Orient Limited has the player questioning characters and listening to lengthy periods of dialogue in order to acquire clues which may pb to the murderer.[iv] Other tasks the player must complete include collecting passports and other paraphernalia left past the passengers in an effort to acquire clues to pb to the solution of the murder, and retrieving certain objects for various characters.[five] Combining items in the inventory forms a major part of the puzzles in the game.[4] There are no puzzles with fourth dimension limits in the game, although some puzzles require correct timing. There are also several single screen puzzles, such every bit a safe-neat puzzle.[vi]

A unique feature of Murder on the Orient Express is Poirot, who serves as a hint organization for the duration of the game. The player tin can access Poirot at any fourth dimension during the game, and can receive hints to aid them proceed.[2] The game has two difficulty levels, and the thespian can determine which one they adopt to play at soon after the murder occurs. Poirot challenges the role player, allowing them to choose to either readily have help from him and allow him to guide the role player through the game, or alternatively effort to outsmart the famous sleuth by solving the mystery with obscure, and in some cases nonexistent hints. If the player has trouble once they have chosen the more than difficult setting, Poirot will gradually get more forthcoming with information.[7]

Synopsis [edit]

Setting and characters [edit]

Room 411 at the Pera Palace Hotel in Istanbul, the room where Agatha Christie wrote Murder on the Orient Limited.

Murder on the Orient Express is ready in the twelvemonth 1934.[4] The game initially begins in Istanbul, Turkey, while the remaining majority occurs inside the carriages of the Orient Express, when information technology is blocked by an avalanche in Yugoslavia. However, the role player has some opportunities to venture outside the train into the snowy outside environment.[eight]

The histrion character is Antoinette Marceau, a devoted junior clerk at the Istanbul offices of the Compagnie Internationale des Wagons-Lits. At the encouragement of her employer Marcel Bouc, she attends to the wishes of Bouc's good friend Hercule Poirot, and the ii work together. She is also aided past Poirot's friend Dr. Constantine. Ten of the thirteen murder suspects from Christie'due south novel are included in the game adaption. These suspects are Count and Countess Andrenyi, Colonel Arbuthnot, Mary Debenham, Princess Dragomiroff, Greta Ohlsson, Antonio Foscarelli, Cyrus Hardman, Caroline Hubbard, Hector McQueen, and several staff on the Orient Express. The victim is Samuel Ratchett.[9] In total, there are twenty characters featured in the game.[8]

Plot [edit]

The game opens in 1924 at a farmhouse in New Paltz, New York. NYPD officers arrive at the farmhouse and surround it. After a cursory gun battle, two men walk out of the house and surrender.

The story shifts 10 years afterward to November 1934. Antoinette Marceau begins her hazard in Sirkeci Terminal, Istanbul, where she becomes acquainted with Poirot, whom she admires, also as the other characters who later back-trail her aboard the Orient Express. Before long subsequently the train departs Istanbul, its passage is blocked by an barrage, stopping it. The sudden stop causes Poirot to autumn out of his bunk and sprain his ankle, rendering him bed-ridden. Shortly afterward, Ratchett is found murdered, with twelve possible suspects to the murder, and the investigation begins. Marceau is challenged past Poirot to discover the solution to the murder and do the legwork by gathering clues. Marceau splits her time betwixt seeing to the duties of the train (such equally helping to fix the heat in the engine), interviewing passengers about the murder, and examining the train and surrounding expanse for clues. She travels to several additional locations that Poirot does not travel to in the book, such as the engine, the baggage machine, and an former shack outside of the snowed-in train. Additionally, a sabotaged ham radio is in one of the compartments which, when repaired, allows Antoinette to contact Barnaby Lewes, a young friend of Poirot's, and inquire him to research the passengers.

Ratchett is eventually revealed to exist Cassetti, the criminal mastermind behind the Daisy Armstrong kidnapping. Each of the passengers on the train besides every bit the conductor are connected in some way to the Armstrong family, each with a motive for murder. Additionally, each person had an excuse corroborated by other passengers.

When Marceau believes she has solved the murder, Poirot gathers the passengers and poses a serial of questions to Marceau nearly the clues constitute. Three possible solutions to Ratchett's death sally. In the get-go, Poirot suggests that an assassin may have come aboard the railroad train during the nighttime, killed Cassetti, and so escaped the train, which is supported past evidence such as a bloodied stiletto with fingerprints that do non match anyone on the train. The second solution pieces together a number of clues showing that all of the train's passengers and the conductor, Pierre Michel, are responsible for the murder, to which they confess.

Unique to this accommodation of the story, Marceau finds boosted clues such as a crate full of living accommodations in the security vault of the luggage compartment and a picture of Michel's family, despite Barnaby Lewes reporting that the homo has none. Afterwards explaining the 2d solution, Poirot reveals that Michel is not who he appears, only is in fact Robert Perkinson, Cassetti'south criminal partner. Perkinson confirms this to the shock of the other passengers, and reveals that Cassetti kept Daisy Armstrong at his house. But when he and his blood brother, Jeffrey, refused to kill Daisy, Cassetti decided to do the job himself. In doing so, he gunned down Perkinson's daughter, Teresa, whom he mistook for Daisy. Afterwards, Perkinson and his wife fled to France and raised Daisy equally their own daughter.

Perkinson reveals that, after his wife's death, he had sought out Pierre Michel, and that Michel had told him of the plan to murder Cassetti. Nonetheless, in spite of his own loss, he was as well agape to go through with it himself. Since the others had never seen Michel in person, Perkinson volunteered to impersonate Michel and stab Cassetti on his behalf so that he could become revenge for Teresa's death. He then reveals that the now 13-twelvemonth-old Daisy Armstrong has been subconscious in the baggage compartment of the train during the journey, having boarded at Belgrade disguised as an attendant. Daisy so comes out to meet the people who thought she was dead. Poirot, Dr. Constantine, and Marceau decide to tell the police officials the first solution – that an unknown assassin came aboard the railroad train, killed Rachett, and left. The passengers are overjoyed that Daisy is alive and Poirot concludes that it is "a nigh satisfactory solution indeed."

Evolution [edit]

Murder on the Orient Express was announced in May 2006, equally the second installment in The Adventure Company's Agatha Christie series.[10] Every bit with the game'southward predecessor, And And so There Were None, Murder on the Orient Express was developed past AWE Productions, in collaboration with producer The Adventure Visitor.[x] The production team remained largely the same, with Lee Sheldon reprising his part as Pb Designer,[11] and Scott Nixon from AWE Productions reprising his position as Managing Director.[seven]

The Chance Company and Chorion, the owners of the rights to Christie's works, chose Agatha Christie's novel Murder on the Orient Express, widely considered the author's magnum opus, every bit the basis for the next game in the Agatha Christie series.[half-dozen] AWE Productions had little influence in the choice, other than being asked for an opinion.[6] Sheldon created a concept certificate for the new game and sent it to Chorion, who sent it back with some suggestions.[11] Sheldon agreed to some of these, simply refused others.[xi] Chorion was generally more comfortable with the evolution squad for their second outing.[6] They did not take to scrutinize every attribute of the game as with And so In that location Were None, and generally had fewer complaints with Murder on the Orient Limited, as opposed to its predecessor.[6]

Mike Adams, the producer of Murder on the Orient Limited, was extremely determined to have David Suchet as the voice thespian for Poirot, a major character in the game.[7] Nixon idea that Suchet had get so intertwined with the graphic symbol of Poirot, later on his success with the goggle box series Agatha Christie'due south Poirot, that information technology would exist hard to imagine someone else doing Poirot's voice without constantly being compared to Suchet.[6] Nixon described the situation as a catch-22, saying that he "worried virtually someone coming in and doing a Suchet impression instead of a unique rendition of Poirot, withal the more than the voice strays from Suchet's version, the more than people will wish it was Suchet doing information technology!"[half-dozen] Another reason for the development squad's determination to have Suchet aboard was that they idea he would spur the other voice actors in the game, such as Vanessa Marshall who portrayed Antoinette Marceau, to step up and compete with Suchet's skillful portrayal of Poirot.[6] Adequately belatedly in the game'south development, Suchet agreed to do the voice interim.[6] He admitted that 1 reason for his credence of the offer was that he felt possessive of the role of Poirot, because he had been portraying the character for so long.[12] Adams expressed pride at having succeeded in convincing Suchet to practise voice interim for Murder on the Orient Limited, and said that his skillful vocalization interim would bring "tremendous excitement and authenticity" to the game.[7]

As with So There Were None, Sheldon introduced a new character to the plot of Murder on the Orient Express, who was not present in Christie'due south novel, in order to fulfill the role of a player character and protagonist. The character, Antoinette Marceau, is described past Sheldon equally an amalgam of two characters from the novel. These were Poirot's friend who ran the Orient Express, Marcel Bouc, and a young soldier who is present in both the novel and the motion picture version of the story, who shepherds Poirot to Istanbul. Sheldon stated that he did not want to create entirely new protagonists for the Christie games, just rather preferred to describe from sources in Christie's novels to slice together the games' protagonists. Sheldon also addressed concerns from several early previews of the game, which asked why the player could not really play as Poirot. He explained the choice of Marceau equally the protagonist, saying "the reason for choosing Marceau over Poirot as the protagonist is that near of the fun of Poirot is seeing what he is up to, watching how he acts and solves things. I've always thought the more interesting character was the 'Watson' character rather than the Sherlock Holmes character."[11]

To make Poirot an even more integral part of Murder on the Orient Express, Sheldon made him into an elaborate hint system. After players complained about a sense of aimlessness in And Then In that location Were None, which arose whilst they tried to find a trigger to begin the adjacent section of gameplay, Sheldon made Poirot an "oracle of sorts," who tin provide assistance whenever the player is stuck or unsure of what to do next.[11]

The development squad decided that, as with And So In that location Were None, they would change Christie'due south original ending for Murder on the Orient Express.[seven] The aim of the developers was to create games that would not only appeal to coincidental gamers, just too to Christie fans.[7] Every bit nearly all Christie fans accept read Murder on the Orient Express, and know the solution, and considering that the novel was to exist included with the game, the developers decided that the catastrophe needed to exist inverse.[7] The novel has 2 solutions – one being what appears to be happening and the other being what is actually occurring – and the developers aimed to develop a third solution which drew on these two solutions and still surprised the role player.[11] Lee Sheldon admitted that his variation to the catastrophe of And And so There Were None received some criticism, and said that in Murder on the Orient Limited irresolute the ending was even harder because of the sheer fame of the book and its solution.[eleven] He also expressed his hatred of adaptations of older material which make fun of that time period, and said that he was trying to stay every bit faithful to Christie'southward piece of work and time era equally possible.[xi]

A major difference between And Then In that location Were None and Murder on the Orient Express that Sheldon pointed out was that in the former, the premise of the novel was that no one solved the murder.[eleven] This forced Sheldon to badly attempt to discover a fashion to integrate clues into the story and so that the histrion could actually discover the murderer, although the game remained quite non-interactive.[eleven] In Murder on the Orient Express, the actual novel follows an investigation, so Sheldon could more easily integrate clues to lead to all three possible solutions.[11] Sheldon also excised unnecessary puzzles from Murder on the Orient Express, as they were an unpopular feature of its predecessor.[half dozen]

Several graphical improvements were fabricated to Murder on the Orient Express over And And so There Were None. These were mostly dedicated to character blueprint and animation, which were extremely poorly received features of the first Christie game. The evolution squad introduced animation layers, allowing them to control parts of character models independently. This allowed the developers to use the same animations whether the character was sitting, standing or lying down, and also gave them more head and upper body command. In And Then In that location Were None, characters had to rotate their unabridged bodies to talk to one another, whereas in Murder on the Orient Express, characters tin simply turn their heads. The game has no physics features, just screen resolution has been increased, more detailed backgrounds take been made, and characters models contain more polygons.[7]

Research was a major component of the developmental stages of Murder on the Orient Express.[11] About of the research was focused on Yugoslavia in 1934, the game'southward setting. Sheldon focused on the political and scientific situation of this era, and explained his intensive research, saying "all of the puzzles have to be contextual. They all have to either help character, help story or ascertain catamenia."[eleven] The developers also drew influence from a train museum exterior Miami with an original Pullman railroad vehicle – the same as the carriages used on the Orient Express in the 1930s.[6] The museum besides contained a locomotive similar to the one the developers were looking for.[6] The developers ended upwards using the train museum, several books about the Orient Express, the 1974 moving-picture show version of Christie's novel, and the internet as research resource.[6] [11] With Murder on the Orient Limited being the kickoff Poirot game produced, Sheldon was careful that the game fitted into Christie'south timeline of Poirot'south exploits.[11] The tv set serial often took liberties with the fourth dimension in which stories were fix, simply Sheldon was determined to keep everything in strict accord with Christie'southward work.[11] There are several references in the game to Poirot'due south earlier cases, all of which are chronologically accurate.[xi] This was partly so that Sheldon could use the civilisation of specific eras of time, and also so that in the time to come other Poirot-based games will be chronologically accurate.[11]

The official site for Murder on the Orient Express was unveiled in September 2006, and contains screenshots, character biographies and photos, environment artwork, trailers, demos, music, wallpaper and contests.[13] Murder on the Orient Express was released on Nov fourteen, 2006 in N America.[14] The Risk Company held a launch party for the gaming press ii days after the game was shipped.[15] Among the guests were the development team of Murder on the Orient Limited, and actors portraying the game'south various characters.[fifteen] The demo for Murder on the Orient Express was released on December 20, 2006, and contained a pocket-sized portion of the game which has the player exploring the train.[16]

Reception [edit]

Since its release, Murder on the Orient Limited has received widely differing reviews.[18] GameRankings gave it a score of 65.22%,[17] while Metacritic gave it threescore out of 100.[18]

An attribute of gameplay in Murder on the Orient Express which received largely negative reactions was the repetitive nature of many tasks the actor must complete. 2404 accused the game of reducing Christie's novel, and the game, into a series of repetitive and secretarial tasks, such equally collecting fingerprints, passports, and other random items.[iii] The site further went on to say that the player is made to experience "like a secretary for Poirot."[3] Game Over Online agreed with this view, saying that much of the game consisted of "goofy little errands" such as completing tasks for characters and mindlessly searching for objects.[v] Eurogamer provides an example of this, past proverb that at one signal in the game the player is required to get through each cabin checking the shoe sizes of the diverse passengers' shoes to check if i matches shoe prints outside the train.[nineteen] The inventory system featured in Murder on the Orient Express has also received significant criticism. IGN complained that instead of beingness able to detect item combinations through trial and error in the main screen, the player is forced to drag items to a separate screen, leading to tedious gameplay.[iv] Some reviewers, in contrast, praised the inventory system, with Quandary calling it intuitive, and easy for players to organize.[ane] The puzzles in Murder on the Orient Limited received positive responses from some reviewers. GameSpot commented favourably on the relatively small number of puzzles in the game, maxim that they are integrated fairly well within the plot, and are not excessively difficult.[21] The review went on to say that later puzzles in the game often rely more heavily on inventory combinations, but are still reasonably satisfying to solve.[21] Game Over Online, in comparison, defendant the game of giving the player too niggling information to solve puzzles, and also called the puzzles convoluted.[5] The choice of the developers of Murder on the Orient Express to use Antoinette Marceau, rather than Poirot, as the protagonist and thespian grapheme was criticized past some. 2404 disapproved of the choice, accusing the developers of not fully utilizing the talent of David Suchet, arguably the most famous and successful portrayer of Poirot.[3] The reviewer even went and then far equally to tell AWE Productions to "make utilize of talent like David Suchet when you lot've got it."[3] Like its predecessor, Murder on the Orient Express was criticized for diverging from Christie'due south original ending. Adventure Gamers chosen the new ending "a little too contrived for the game's adept."[2] 2404 also disapproved of the ending, commenting that it goes off in besides much of a Hollywood direction, and that the original catastrophe is much ameliorate and a far more satisfying decision.[3]

Murder on the Orient Express received some praise for graphical improvements over its predecessor. Among the aspects of the game which received positive reactions were the game's environments. Just Gamble called the game environments "head and shoulders above And so There Were None," describing the train's carriages on the Orient Limited as oozing with elegance, and a faithful and accurate recreation of the 1930s.[27] The site criticized the game for suffering graphically in later stages, only praised it overall for improving on the graphics of And And so There Were None.[27] Game Chronicles was less enthusiastic, calling the graphics higher up average, but standard fare for a current adventure game.[28] Grapheme models were another attribute of Murder on the Orient Express which received positive attention. Quandary described the graphic symbol modelling as much improved from And And then There Were None, and while nonetheless a tinge woody, "all the characters feel as if they but stepped out of the book."[1] Take a chance Gamers chosen the characters "some of the best seen in recent adventure games," saying that each character has a unique design and costume perfect for the game'southward setting.[ii] The reviewer also pointed out several small touches added to the characters, such as the main grapheme shivering when she is exterior the railroad train in the cold weather, and too brushing lint off her clothing while waiting for the thespian to decide what to do side by side.[2] Adventure Gamers as well complimented AWE Productions for lighting effects in the game, and for creating a "very soft glow to the scenes, which give a much more lifelike wait to the characters."[ii] IGN agreed that the interior of the Orient Express is quite sharp, but complained that character models lack item and are blithe awkwardly.[4] Another complaint from IGN was that the compression used for cutscenes causes the animations to look "washed out and blocky," and that this problem continues every bit the cutscenes are noticeably pixelated throughout Murder on the Orient Express.[four]

An aspect of Murder on the Orient Limited which many reviewers praised was the game's audio. The voice acting in particular gained widespread positive reviews. GameSpot called the vocalization acting excellent, with the voice actors bringing the characters to life, thanks largely to David Suchet equally Poirot.[21] IGN likewise called the vox interim well done, despite a few characters sounding artificial.[4] Music in the game was positively reviewed by 2404, who said that information technology was tense at moments, but probably could accept been played more than frequently throughout the game.[3] 2404 also praised the game for providing realistic sound effects, such as noises coming from the Orient Express itself, and other environmental noises such every bit howling air current.[3] IGN, in dissimilarity, heavily criticized the game for a lack of background music, and simplistic and monotonous sound furnishings.[four]

Murder on the Orient Express was used as a learning tool during a study on learner autonomy in video games. This written report took Greek high schoolhouse students and had them involved in several tests and evaluations at several dissimilar points of the study.[29]

References [edit]

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  2. ^ a b c d e f g h i Rob Michaud (December xix, 2006). "Agatha Christie: Murder on the Orient Express review". Gamble Gamers. Archived from the original on October thirteen, 2012. Retrieved September 29, 2014.
  3. ^ a b c d eastward f g h Björn Holine (March 12, 2007). "Agatha Christe: Murder on the Orient Express Review". 2404. Archived from the original on June thirteen, 2007. Retrieved June 17, 2007.
  4. ^ a b c d due east f g h i Charles Onyett (December 11, 2006). "Murder on the Orient Express Review". IGN. Archived from the original on October 31, 2014. Retrieved September 29, 2014.
  5. ^ a b c Steven Carter (December 27, 2006). "Agatha Christie: Murder on the Orient Express". Game Over Online. Archived from the original on December 17, 2012. Retrieved September 29, 2014.
  6. ^ a b c d due east f one thousand h i j k fifty m Philip Jong (June one, 2007). "Scott Nixon". Adventure Classic Gaming. Archived from the original on June 20, 2007. Retrieved June 16, 2007.
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  11. ^ a b c d e f g h i j m 50 one thousand north o p q r Randy Sluganski (Nov 17, 2006). "Lee Sheldon: One-on-1 with JA". But Run a risk. Archived from the original on February 20, 2007. Retrieved June sixteen, 2007.
  12. ^ "David Suchet interview". YouTube. Dec 2, 2006. Archived from the original on July 13, 2010. Retrieved June 26, 2007.
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  14. ^ "A New Mystery is Hurtling Downward the Track as The Gamble Company Ships Agatha Christie: Murder on the Orient Express for the PC" (PDF) (Press release). Agatha Christie. November fourteen, 2006. Archived from the original (PDF) on July 1, 2007. Retrieved June 16, 2007.
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  18. ^ a b c "Agatha Christie: Murder on the Orient Limited for PC Reviews". Metacritic. Archived from the original on September 22, 2012. Retrieved September 29, 2014.
  19. ^ a b Darren Allen (March iv, 2007). "Murder on the Orient Limited". Eurogamer. Archived from the original on September 22, 2012. Retrieved September 29, 2014.
  20. ^ Ryan Jones (January 3, 2007). "Agatha Christie: Murder on the Orient Express review". GamesRadar. Archived from the original on October 31, 2014. Retrieved September 29, 2014.
  21. ^ a b c d Kevin VanOrd (November 27, 2006). "Agatha Christie: Murder on the Orient Express Review". GameSpot. Archived from the original on Dec 17, 2012. Retrieved September 29, 2014.
  22. ^ Anise Hollingshead (November thirty, 2006). "Agatha Christie Murder on the Orient Express - PC - Review". GameZone. Archived from the original on October 2, 2008. Retrieved September 29, 2014.
  23. ^ "Agatha Christie: Murder on the Orient Express". PC Format (196): 76. March 2007.
  24. ^ PC Gamer UK staff (March 2007). "Murder on the Orient Express". PC Gamer United kingdom. Archived from the original on October 31, 2014. Retrieved September 29, 2014.
  25. ^ "Agatha Christie: Murder on the Orient Express". PC Gamer. March 2007. p. 65.
  26. ^ Suzy Wallace (April 2007). "Agatha Christie: Murder on the Orient Express Review". PC Zone: 68. Archived from the original on October 31, 2014. Retrieved September 29, 2014.
  27. ^ a b Randy Sluganski (Nov 21, 2006). "Agatha Christie: Murder on the Orient Express". Simply Adventure. Archived from the original on July two, 2007. Retrieved June xviii, 2007.
  28. ^ "Agatha Christie: Murder on the Orient Express". Game Chronicles. 2006. Archived from the original on Dec 31, 2012. Retrieved June xviii, 2007.
  29. ^ Palaiogiannis, Alexandros (2014). "Using video games to foster strategy development and learner autonomy within a secondary school context Η χρήση βιντεοπαιχνιδιών με σκοπό την ανάπτυξη στρατηγικών μάθησης και μαθησιακής αυτονομίας στα πλαίσια της Δευτεροβάθμιας Εκπαίδευσης" (PDF). Research Papers in Linguistic communication Didactics and Learning. 5: 259–277. Archived (PDF) from the original on 2020-05-04. Retrieved 2016-11-28 .

External links [edit]

  • Agatha Christie: Murder on the Orient Express official site
  • Agatha Christie: Murder on the Orient Limited at IMDb
  • Agatha Christie: Murder on the Orient Express at AWE Productions
  • Agatha Christie: Murder on the Orient Express at MobyGames

Source: https://en.wikipedia.org/wiki/Agatha_Christie:_Murder_on_the_Orient_Express

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